Dakkon is a powerful, but relatively young, kingdom. It has existed for only a century and a half and marks its founding from the final battle in the Long War, when the human King Tammarach Denadra defeated the allied dwarves of Hazen and barbarians from the Frostmarch in the Battle of Tammarach’s Pass. Prior to the Consolidation, during which the first King Denadra was able to unite the land into the kingdom that now exists, the land was divided. Bashar did not exist, and most of the territory north of the Kingshield was either lawless or under the rule of the barbarians of the Frostmarch. Blackfen had no cities at the time, and the mining and logging outpost that became Orran was under the control of Hazen. Easar, Il Aren and Riven, once part of a fallen empire known as Arkhosia, had become little more than city-states which constantly traded and engaged in territorial skirmishes between one another. That time has since come to be called the Warring City-States period.
Since Consolidation, the two kings subsequent to King Tammarach Denadra, King Aldran Denadra and King Quintus Denadra, have spent their rule fortifying the cities under their rule. Under Aldran, Riven grew from a garrison town into a walled city capable of holding Tammarach’s Pass while providing much of the kingdom’s stone and marble for further building. Orran, then an outlying mining and logging outpost with few permanent residents, came under the control of the kingdom and the mining town Bashar was founded north of the Kingshield. Riversend was also founded to take advantage of the natural resources found in Blackfen. Easar and Il Aren were built up and the nautical trade routes between the two were determined. At the end of Aldran’s reign, the baronies at the tactically significant cities of Riven, Orran and Riversend were established.
Under Quintus, permanent garrisons were created as Bashar and Orran grew; the cities were walled and defenses were built to guard against attack. Alliances with the independent halfling clans were struck; in exchange for titles and land, the halfling clan chiefs agreed to lend their clans’ skill at shipbuilding to the kingdom. As overland trade between Riversend and Easar grew, the town of Tal Morai sprung up to serve the merchants who needed to restock and rest. Aldastra grew rapidly as the kingdom expanded; because of its fertile soil and wide, slow-running river, Quintus passed a King’s Decree that relocated poor farming families to the valleys outside of Aldastra and provided land for farming. The success of that Decree has been such that many of those immigrant families now comprise the minor noble houses of Aldastra.
The fourth and current ruler of Dakkon is King Itane Denadra, only living son of Quintus Denadra. His formal style of address is By the Light of Erathis, His Royal Majesty King Itane Denadra, Heir to the Throne of Swords, Defender of Tammarach’s Pass, Lord of the Guard. Of late, King Denadra has begun adding another title to his formal styling: Imperial Sovereign of Vaalbara. Itane has ruled for only ten years, and in that time, little has changed since his father’s death. However, border skirmishes with Hazen have been on the increase, and halflings have increasingly found their skills required not for building and repairing merchant ships, but instead for designing and constructing vessels of war.
Itane Denadra has three sons: Ashtar, Navuul and Tanaidred. Ashtar is the eldest, at twenty-nine; Navuul is two years his junior and Tanaidred three years younger than Ashtar. Each scion of Itane has a different mother. Rumors of girl-children who were not allowed to live beyond birth are whispered among the noble classes, but none would dare stake their reputation—or their lives—voicing such a claim aloud.
Of the cities that comprise Dakkon, the three baronies are ruled by King Denadra’s vassals: Riven is held by the human Baron Talak Kaldashar; Riversend is held by the tiefling Baron Luc Stygia; and Orran is held by the human Baron Voldrael Orran.