Military and Criminal Justice

Dakkon has two military branches: the King’s Guard and the King’s Fleet. The King’s Guard, which is garrisoned in Easar, Riven, Riversend and Orran, numbers around 10,000. The King’s Fleet, which is stationed in Easar and Il Aren, numbers 2,000. Each city also has a quasi-independent City Watch, which acts as the police force in a given town. The head of each City Watch is the Constable.

Originally called Tammarach’s Hand, the name of the kingdom’s army changed when Tammarach crowned himself King of Dakkon. Each barony has a garrison of the King’s Guard, overseen by the Knight-Commander. Knights-Commander report to the Knight-General, who is the supreme commander of the King’s Guard. The Knight-General is the King’s closest counsel on military matters. The current Knight-General is the human Gerain Tarrant.

The King’s Fleet did not come into being until the reign of Aldran, who recognized the potential for a seabound threat as well as the need to protect the merchant ships that increasingly plied the waters off Dakkon’s coast. Military ships are thus of recent construction and the King’s Fleet is commensurately smaller than the Guard. Fleets are commanded by Captains; they report to the Lord of the Waves, the head of the King’s Fleet in Easar. The current Lord of the Waves is the halfling Kaless Seaspear.

Military academies exist in Easar, Il Aren, and the baronies of Riversend, Riven and Orran. It is expected that sons of Major and Minor Houses will spend two years in a military academy, and many of the middle classes have taken to sending their firstborn sons to military academies as well. Generally, boys serve their two years between ages 16-18. Thereafter, boys are free to choose to pursue a military career or leave the academy. Among the nobility, many stay, but others instead enter one of the other institutions of learning established by Tammarach. The only exceptions to the rule are boys who have already been selected by the Thaumaturgy because of their arcane gifts to study there.

Within the last two years, King Itane Denadra has established a new quasi-military force in Dakkon: the Inquisitors, made up of the most loyal members of the King’s Guard. The Inquisitors operate as a paramilitary force inside Dakkon and have been involved in border skirmishes with the dwarven kingdom Hazen to the west as well as expeditionary missions to the north and south. Their intentions, organizational structure, leadership and even their very existence remain unconfirmed by the royal family.

Dakkon has a fairly robust and independent criminal justice system. The backbone of the system are the Arbiters and Adjudicators educated at the Scriveners’ Academy and then dispatched to the eight cities of the realm. Each city has seven Adjudicators who together make up the Regional Court of the King. The Regional Court of the King is formed of the Adjudicators who are assigned to their posts by the High Court of the King.

The disputes heard by the Regional Courts are both disputes between private parties and disputes brought by the City Watch, which serve as both police force and investigators under the city Constable. Arbiters bring disputes on behalf of private parties or the Crown before one of the Adjudicators, who rule according to the laws of the kingdom established by Royal Decree and the royally-sanctioned teachings of the Scriveners’ Academy. Parties which lose their dispute can make at least one appeal, known as an Appeal in Extremis. Such appeals are heard by first a panel of three Adjudicators, and in cases where the sentence is capital punishment, an Appeal in Final Cause can be brought before the entire Regional Court. While the system may be robust, it is also harsh; property crimes against the nobility, rapes, highway robbery, treason and murder are all punishable by death.

Military and Criminal Justice

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